Godot font blurry. 2, a fix was in work but never finished.
Godot font blurry Any help is appreciated. I don’t know if I need either a better font or see what your code is doing. 1 Question Whenever i start a new project, insert anything to do with text (label, button, etc). Blurry fonts for Wayland GTK Apps ok MicroOS KDE The official subreddit for the Godot Engine. . dev (58712e9) System information Windows 10, Vulkan Issue description Fonts added show correctly in the Font Data preview tab, and when running the project, but are rendered incorrectly in the editor. But it’s still quite large. it’s probably the button font text filter might be different, idk but if you try to put a label text as a child of this button, it should work? Nov 30, 2023 · On the main display, Godot's editor's GUI and all its assets are sharp, crisp, and pretty, with no complaints. font_size Dec 17, 2024 · The font size must also be an integer multiple of the design size (which varies on a per-font basis), and the Control node using the font must be scaled by an integer multiple as well. tres (type: FontVariation) with the desired font (tried . P. However, I also set this same Font as global custom font - and as you can see, that setting does not seem to work. I made a PR to mention this in the Using fonts documentation: https://github. I tried reimporting it with supersampling or MSDF but then it looks insanely blurry. stable Question While my font works perfectly fine with “Project settings > viewport > scale”, it looks blurry when I use “Camera Zoom”. You need to either recreate the bitmap font at a higher resolution, or you need to just use a TTF font as a Dynamic Font in godot. 4 (Mac) Question On fonts in godot. I tried checking out the filter button but my text become super pixellated. I did some research and found out someone with a similar problem. This is it at 1-1, and nothing else has a scale that's messed up, so I really have no idea why the text looks like this. Windows 11, RTX 2060, Vulkan. You didn't include the source font so I can't really provide an example. tres" file for ease of future use. stable System information Windows 10, GLES3, NVidia RTX 3080 Issue description Unscaled: Scaled: Note how, when I change the window size and try to scale up the viewport, the font gets super blurry. 0 beta 2. 0. Godot Engine documentation Importing images. Instead, you need to use a dynamic font, and set the font size from the dynamic font’s settings. 👤 Asked By kietjay123 i am using an 3 by 3 pixel font in a rich text label node an the font keeps getting blurry even at its original size the debugging window of the game seems to display the text correctly Inherits: Font < Resource < Reference < Object. stable. Why is this? Jul 26, 2024 · Godot Version 4 Question the text on my button is blurry and i dont know why. A community for discussion and support in development with the Godot game engine. I made a script that changes the scale setting based on the Screen DPI so the text is readable on high-resolution monitors. You can upload ZIP files in an issue comment with a drag and drop. well kinda reducing the screen size to a ridiculously small amount makes labels decent but the rest of the game turns pixelated Yeah this is the windows api clear type doing sub-pixel shenanigans on notepad's text. Meet your fellow game developers as well as engine… Godot allows you to set specific fonts for different UI nodes. This handles input (good) but unlike the texture2d, it makes everything really blurry when I scale it down. 1 and the text font is Noto Sans Regular from here 2. Both have a font size of 12, which I think is the "proper" size of the font. Compare the "Projects" and "Templates" text in the top-left corner between the 2 screenshots below. 2, a fix was in work but never finished. if it is, select the label and go to the inspector, go to 'CanvasItem', than Texture ->Fliter, and set it to Nearset. However, after zooming once and even after resetting zoom, the text becomes blurry. Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are support 192K subscribers in the godot community. 1. The resolution of the window is way higher than what the text is trying to render at. Then I started using subviewports, and all the text and most the sprites under the subviewports showed up blurry. Or if you're importing a font you can enable Multichannel Signed Distance Field in the import settings. So after moving the font to the font data property, you have to right click on the font data, save as . bmp) - No support for 16-bit per pixel images. beta. I was using a subviewport with a texture2d but that doesn’t handle mouse input. Jan 28, 2025 · It doesn’t look blurry in the editor, only while the game is running. . by changing filter settings), font size and scaling have the biggest impact; adjust to taste. No matter what I try, it always looks wether blurry, pixelated or clunky (previews are in playmode and not editor-window of course) What I work with: - a font-preset . Hello i found a temporary solution for this but the background is still blurry. Text is blurry and unreadable. This is in all of my Control nodes. dev 13a0d6e (Linux, 100% editor scale and default font size settings). On a Sprite2D I've found the "Filter" settings easily, but This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. 5. I wanted to have a subviewport into a 3D Scene. Renders text using fonts under the BMFont format. 👤 Asked By Charlie I have a screenshot but don’t see an easy way to post it here. For using vector font files like TTF directly, see DynamicFont. General gist is that You have those your “hand” on the Dec 29, 2022 · However, when scaled down to the resolution on my laptop, which has a 1366x768 resolution, the text on said label becomes janky and malformed. Please see the pictures. The actual font files should be in a . 0 beta 2: This unfortunately seems to be a regression in Godot 4. Dec 27, 2023 · Godot 3. Issue description. Description¶ Font contains a Unicode-compatible character set, as well as the ability to draw it with variable width, ascent, descent and kerning. It is noticeable especially on full HD, non Retina / high-dpi screens where the grid of pixels is still visible. And there will be another area that pops up where you can click on fonts. I turned off filter flag for each imported file as I have said in the question. None blurry text None blurry text zoomed out. Oct 7, 2023 · I can't reproduce this on 4. 3. The problem that I am running into is that I cannot get the texture to look crisp, it is blurry even after altering import settings. Surely I'm not supposed to scale up all sprites 10x just to get text to work or am I? All texts looks sharpe when font size is up to a 100. And of course, setting it smaller makes it very blurry. I know that it is bold. Problem looks about the same for default font or a custom DynamicFont set to any size. I tried gokiburikin's fix above and it makes the text look less blurry, but still wrong (some kind of scaling issue with letters having uneven sizes in the same Join my discord - https://discord. Dec 31, 2022 · Godot version 4. Supported image formats: Godot can import the following image formats: BMP (. 0 is not bold. He was too small (obviously, it's pixel art) so I scaled him. Feb 16, 2025 · Godot Version Godot 4. If you're using the default font you can enable GUI > Theme > Default Font Multichannel Signed Distance Field in Project Settings. However, every other control gets blurry text instead. Can you reproduce this if you change the Font Hinting editor setting to Normal? Jul 21, 2019 · As seen in the picture, fonts look bad when downscalling. 2 Likes Dec 17, 2021 · Godot version 4. Dec 7, 2022 · If using a custom font, this can be done by checking the Multichannel Signed Distance Field property in the Import dock after selecting a font file in the FileSystem dock, then clickin Reimport. 0 beta 10 System information Windows 10 Issue description On both GLES and Vulkan renderer the optionbutton options become blurry when screen is resized other than the default size. 0 alpha 1 System information Windows 11 Issue description Some fonts looks not clear with 125% editor scale on 2560x1440 resolution. I have searched for this problem and every time something like monitor ghosting or whatever is mentioned however my exact same project in GameMaker does not have this issue- the player moves and animates smoothly. The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Apr 2, 2023 · Godot version. I can't see anywhere in the project settings to use nearest neighbor scaling rather than some sort of cubic scaling like it seems to use. I've made the label as a child to a control node, but it remains the same. (no picture because Jan 7, 2023 · Godot 3. Looks like Button font renders inco Apr 5, 2023 · The blurry edges on the sides make the default theme look a bit unfinished. Steps to reproduce: On a loDPI display, open the project manager or editor and compare with Godot 3. Mar 21, 2023 · Im don’t know how to explain this but you have to make a dynamic font, so if u go in the inspector of the button you can see there is a place called Theme Overides click it. There are three different places where you can setup font usage. I have a custom theme with the font set on it as well as using it as the custom font. I wanted to take a minute to show you how to fix this real quick. The font is a dynamic . Pixel typically has a lower resolution. Is this a bug? And also: any other tips how I can get sharper text in Godot? Edit: Seeing as Games made in Godot use the same Bitmap Fonts, this problem carries even further. The SettingsButton Text is blurry: Jul 20, 2020 · Yes, i get it. fnt fonts containing texture atlases. 1: project run at its base viewport size (1024x576) Oct 14, 2024 · Godot Version 4. With this flag on sprites look blurry even in Editor. I don't care if I have to add code to every single dialog one by one to fix it, but I don't know how. This is suprising me because it's a 8px pixel font that should look fine but doesn't. x, but then it broke again in a different way, like you have currently. Minimal reproduction project Feb 13, 2024 · Godot Version v4. But the text is really blurry to the point it can't be read. 👍 5 gnenux, Daniel-Chin, EchoingLogos, yaegerbomb, and paskausks reacted with thumbs up emoji Jan 28, 2022 · Godot version 4. ttf font on my project. It looks like some pixels are being duplicated or stretched incorrectly. Godot cannot store meta information in the . It's very small, but when I try to make it bigger it looks blurry in the normal view and when I run the current scene. It's recommended to enable this when using the font in a control whose size changes over time, unless a pixel art aesthetic is desired. tv/jackie_codes Jul 10, 2016 · Can anyone still reproduce this bug in Godot 3. I thought camera zoom supposed to the same thing. tres-file onto the . Oct 11, 2024 · Godot Version 4. Supports distance fields. Extended text. 1 projects. EDIT: Use Mipmaps and use Filter does seem to improve it but i think it looks little blurry. World of Warcraft on Reddit! The official subreddit for the Godot Engine. Font is OTF, Stretch mode doesn’t change the results I tried reimporting the font with MSDF but it just made it pixelated. If you have a low resolution Viewport of a 3D scene in 3. Hopefully someone has a better one! This likely occurs because you’re not using the font at a size that it’s intended to be used. The font size is 16px. At first you might think your art is not high-resolution enough, however this blurring effect is actually applied intentionally by Godot. Description¶ Renders text using *. This is why fonts come in different sizes. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other. Nov 27, 2023 · Hello there, I am new to Godot. 1-0. 有没有办法解决字体缩. If you want a deep dive into the problems (and solutions) for rendering text well, The Raster Tragedy is an amazingly comprehensive resource. Like "t, r, i". I am not sure what I am doing wrong and if my issue is connected to: My lack of knowledge in general on how to apply fonts Technical setting I should apply The way I am applying my fonts I am working on a card game. Also changed the stretch mode to 2d and toggled on the hidpi and "use filter". Godot 4 blurry pixel art . Jan 14, 2024 · [gui] theme/default_font_hinting=2 theme/default_font_multichannel_signed_distance_field=true theme/lcd_subpixel_layout=0 After copying this and placing it into my project. Abstract base class for different font types. Inherits: Resource< RefCounted< Object Inherited By: FontFile, FontVariation, SystemFont Abstract base class for fonts and font variations. mono. godot file, the text no longer shows up being blurry. 2 Windows 10 64 bits I created a theme with a custom font, and it looks fine with Labels. When I loaded up Godot today everything was blurry/low resolution. I then switched to subviewportcontainer. The edges of my textures appear blurry and jagged in a strange way. The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. I have a character sprite. Oct 26, 2024 · Godot Version 4. Also strech mode doesn't seem to make any diffrence: Oversampling is enabled. I'm trying to present things as simply as possible and I hope that Watch the stream here: https://www. dev (007b877) System information Windows 10, Vulkan Clustered, RTX 3060 Ti / GTX 1650 ti Issue description On screen with 2560x1440 resolution and 125% display size fonts on master branch looks blurry 4. ttf and the . Judging by your screenshot, GODOT size 7 means actually 3px character size in Visitor. This is what you see in the Godot Text Editor right now. What is the way to handle the font in UI (CanvasLayer?) in this case? Jul 26, 2024 · Godot Version 4 Question the text on my button is blurry and i dont know why. Godot's Imported Image. "Label" is placed on the stage. 3 Question I am working on a pixel art game. 3 Question So my the font in my Game gets blurry when is full screen, in window mode it looks crispi sharp. Now when Godot imports them they are super blurry. If i download this project: GitHub - popcar2/GodotOS: A Fake Operating System Interface made in Godot!, add a label the text shown is not blurry and how i would like it to be. 0 vs 3. Even if a bit outdated, the previous default UI theme in Godot 3. The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Feb 19, 2021 · Font hinting, font smoothing, and subpixel rendering are some of the technologies a 2D engine uses. To fix the blurry image, while the "Label" Node is selected, drag and drop the "assets\fonts\PixelOperator8. mono Question I’m making a 2D game with a screen size of 640x360. official [b09f793f5] Question Hello, I set the window size in project settings to 576x324. How do I keep Mar 9, 2024 · Godot Version 4. Meet your fellow game developers as well as engine contributors r/godot • Finally after 3 years of hard work and painful sleepless night, here is the official teaser trailer of Lightwood, a game brought to life thanks to the amazing community behind Godot Engine. Dec 8, 2024 · If you want pixel fonts without smoothing, disable antialiasing in the font import options and reimport. 10, GTX1060, Vulkan Issue description tried to use pixel-art . 3 Question Hey everyone, I’m having a weird pixel rendering issue in my 2D pixel-art game using Godot 4. 1 Mono Question I have a pixel font and I want to set it to size 16px because in the past it worked and it scaled correctly, however now, I have created three buttons, all styles are the same and all have size 16px, but out of them only one text displays correctly and the other two are soapy. And you want to use the correct size for the resolution you are using. They are imported as svg files. How to make this readable? I am having issues with fonts in godot. The default font size is also set to 18px. ttf (FiraSans, downloaded from Google Fonts). Interestingly, when I switch the render Mar 20, 2023 · I think this is expected as godot is essential just scaling the image and applying filtering as best it can (for example, you can see the same zooming in editor). I cannot increase the font size and scale down since this is in a container. I want to add that I have a 2nd monitor that was active when I booted up Godot but Godot was on my main (1st) monitor. But it definitly is not blurry anymore if I put an empty space behind the text. Also, (unfortunately) fonts don't follow a standard for sizing. Handles files with the . I tried changing my theme and import font settings and troubleshooting the rendering. Anyway, my in-game text looks to me like it’s blurred from stretching 2x or maybe a lot more. Although i still don’t know what setting i’m meant to change in godot itself, this has fixed my problem. Nov 4, 2019 · Not sure how you are using the font but, you shouldn’t modify the scale directly as it will cause blurriness or pixelization. Why is this? I have a project in Godot 4 and originally all my text was showing as blurry. 2 https://screenshot The official subreddit for the Godot Engine. The first is the theme editor. 5 it looks pixelated, which could be a desired effect like in my project. Using compatibility mode for renderer. Font sizes in Godot are specified in pixels (px), not points (pt). The Godot supports DynamicFont oversampling since 3. The font size is correct, I've tried shaders but to no avail. tres so new labels pick up the default font. The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window At all. I am using a pixel TTF font. Internationalized font and text drawing support. 👤 Asked By Ragnar Brynjúlfsson My 2D game, built and exported on Linux, gets blurry when run on Windows with display scaling set to 150%. 5: 4. labels are always blury. This addon adds a new TextureFont resource that defines how each character is mapped to the texture(s). Why is this? I'm working on a projet right now in Godot and all my texts are blurry. Suddenly I faced a problem in PopupWindow the font in the label was blurry when I set it small, like 8-12px. It becomes especially obvious with small fonts, but is also visible on larger text. Setting the display scaling to 100% makes everything sharp again and looking the Mar 13, 2017 · Tested on Godot 2. The text that is displayed has a blurry outline around it which i don’t want. Sep 14, 2020 · The blurry font problem is something I ran into as well. Steps to reproduce Dec 29, 2022 · When i add text (by the way i’m using a dynamic font with a pixel TTF font that i found) to my label or my richtextlabel, same problem, even if i do or do not use a font, the text will look blurry, i’ve tried to change the size, nothing, if I don’t put something higher than 60 the text will still look blurry. Then, on your GUI element (a label for example) go to Control->Theme Overrides->Fonts. but is still blurry What font Button and menu texts¶. otf font (also tried ttf). g. Properties¶ Dec 29, 2024 · Godot Version 4. 4, even with a normal font. Does somebody know why this happens? EDIT: Only some letters seem to make the text blurry. Godot version: 3. Tip: Save your font import as a ". Aug 12, 2020 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. I made a 2D game and was using small 16x16 sprites, so I didn’t need a large window. I have no idea why they're so blurry in Godot when the svg files are perfectly normal in Inkscape or when viewing. 字体应该在ui层(另建一个CanvasLayer),不随着node2d缩放。字体大小调整是在font size那里调,同一个字体的不同像素大小是用的不同的纹理,不能简单通过camera缩放实现。 Hi, every time I try to make a project with my pixel art in godot the player sprites become very blurry and it's ruining the experience. Click on empty and choose Dynamic font. Ideally, if your game is going to scale its fonts, changing the Texture settings (e. If you want text to look crisper in the editor, it means you should probably be working with a higher base resolution. 5 x 0. Description: Abstract base class for different font types Jun 7, 2020 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. It's unfortunately quite hidden Sep 23, 2024 · Godot Version 4. However, the Godot 4 is randomly blurry in some places. Under "Fonts" click "Font" and add a "New Dynamic Font". It's actually not just the text, it's the whole UI (notice the borders of the panel). i have the texture set to nearest and still blurry i will put a image. fnt extension. Thanks for helping us to realize our vision. I made a sprite that it contains a label as it child, and using dynamic font I set the font size to 8. Dec 20, 2024 · I cannot replicate your issue. If you want text to remain crisp in this situation, you need to enable Multichannel Signed Distance Field on the font in the Import dock. com/godotengine/godot-docs/pull/6759. The resolution of my project is 1920 x 1080 but my camera is zoomed 0. I’ve set Vulkan as my renderer, and my Default Texture Filter is set to Nearest. For the default project font, you need to enable the Default Font Multichannel Signed Distance Field advanced project setting instead. 3 with the Light font hinting setting. May 16, 2023 · Try adding/subtracting a pixel from your button size and it should go away - it’s a hacky solution that I use. Hi, I'm currently trying to remove the filtering happening on my 16x16 sprite. Godot 4. The first project is to create a 2D label node that says "Hello World". I was trying to texture the blocks using a single png file with the block textures. Otherwise, the font may look blurry. These resources can be used anywhere a font is expected (Such as Label, Button, TextEdit). custom_build [dcb3754] System information Ubuntu 22. Apr 20, 2018 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. 1). I thought it would be okay to reduce the size of any font. The official subreddit for the Godot Engine. Sep 19, 2024 · Godot Version 4. I am using godot 4. I can see these font settings properly applied to my Buttons and Labels, but I also have a MenuButton. Why is this? Godot label text is blury no matter no matter what fonts or themes, font size, label size ,rect size, screen size. float draw_char ( RID canvas_item, Vector2 pos, int ch Dec 25, 2023 · The font size must also be an integer multiple of the design size (which varies on a per-font basis), and the Control node using the font must be scaled by an integer multiple as well. Choose the node you want to set the fo Dec 18, 2017 · When starting a fresh installation / deleting the editor settings configuration file, all text in the UI editor is readable. 3. S: I noticed that if the number of characters on the button is a multiple of even Go to any font site (just google "Dynamic fonts" and take your pick) and download a dynamic font that you want to use. Oct 20, 2021 · I want to release a demo of my game but the Dialogs' text looks extremely blurry. 5 had a more polished look with crisp edges. tres font data so it can be stored. In the editor it all looks fine, but once I start the game, the graphics seem to adjust to the resolution. The text can be fix if you can download a font online and then go to the themes create a theme on the right panel click on the button with the screw driver and wrench then click on type or the plus icon next to it and select tool tip label and override all the in the inspector you should be able to change the font For creating fonts from TTF files (or other font formats), see the editor support for fonts. Capitalize text in buttons and menu actions: Good: Open Editor Data Folder Bad: Open editor data folder If a menu action opens a modal dialog, suffix it with an ellipsis ( The official subreddit for the Godot Engine. My point is, that in your screenshots the text is blurry even in 3. In a Godot 4 project I have a main theme resource that defines a default font with a . Instead Godot 4 got multichannel signed distance field, which are supposed to fix this, but apparently not in rich text labels? It is natural that the naive scaling of the font looks bad. otf version too) I drag&drop the . Oct 11, 2023 · This is what I mean: signed distance field fonts were blurry in Godot 2! The feature was dropped for Godot 3, and re-added for Godot 3. Jan 5, 2022 · At no point did I say that the font in 4. Summary - Issue shouldn't have been closed. I changed the project stretch mode to canvas_items and that made all the text nice and crisp. Aug 31, 2022 · Godot version 3. I assume this has something to do with scaling, but I used the recommended 2D project settings from the docs. Text looking terrible In my project, I have quite big pictures (1980x1080) which I scaled down to about 0. Blurry/ugly text and graphics in low resolution game Hi all, I'm trying to finish a game by adding some text labels and scaled down graphics. System information. ttf file format. It still remains to be fixed, see Distance field fonts are blurry · Issue #8022 · godotengine/godot · GitHub Jul 31, 2021 · Godot version 4. Other softwares are working just fine. 0 (it's enabled by default since 3. When I Mar 1, 2024 · Godot Version 4. Reply reply Top 1% Rank by size Oct 2, 2022 · Godot version. When using non-pixel art fonts, this will make fonts pixelated/blurry at high resolutions, but it should be no problem to disable it when using a pixel art font. Steps to reproduce: When I removed anti-aliasing from Dynamic Font Data, it doesn't come out blurry anymore. ttf file. I am starting by following a tutorial on the Godot Docs. 2 on a linux machine, so I know that messing with hidpi won't do anything. Feb 6, 2020 · I have scaled down my font to size 6 and it appears just fine in the rendered game, but in the editor screen it appears almost unreadable. 3: same project when run fullscreen (1366x768) The text remains crisp in Godot 3 when the viewport size increases or decreases. Very big text If you'd like it to look pretty good at any size you can try MSDF text rendering. For creating fonts from TTF files (or other font formats), see the editor support for fonts. Even if two fonts use 10px baseline, one could have double the other's size if you use another unit (pt, em, etc). In fact I stated that it is bold in my first reply here, and suggested that that's the likely cause of your problem in 4. So I created a theme which uses the font and sometimes it is blurry but I can not tell if there is any pattern when it occures. Our first Godot game, 4+ years in the making, announce trailer (PC, PS5) and demo out! youtube upvotes Blurry text in corners upvote May 1, 2019 · This is a quick look for beginners on how to add custom fonts to your Godot 3. If you can let me know what font you’re using and/or create a minimal project to share that’d be great or give more details. However, there are some caveats: The stretch mode in the Project Settings must be 2d, not viewport, Font oversampling is a "global" property (it will scale all fonts by the same factor), so it cannot work on controls that were upscaled or downscaled. We can change the "Label" content from the box under the "Text" line in the "Inspector" tab. 3 Question Hi! I am in that phase of programming where everyone creates a minecraft clone. One of the article I linked has the instructions to create the different font sizes you would need, as Godot 3 doesn't yet support font size changes at runtime. Note: If a DynamicFont doesn't contain a character used in a string, the character in question will be replaced with codepoint 0xfffd if it's available in the DynamicFont. twitch. However, in Godot 4, the behavior is different and fonts get slightly blurry at any resolution other than the viewport size defined in the settings. I was able to make it mostly work at some point in Godot 2. I want my textures to be as pixelated as possible since i'm trying to replicate the ps1 effect, however the textures appear as normal only on the engine's editor: When i play the scene, all the textures become blurry: Abstract base class for fonts and font variations. When I press f5 to play the game everything looks fine but the whole editor does not. font and adjust the size afterwards in . But without the flag textures still look a litle bit blurry in a played scene, when I press F5 to run it (however the blur is so slight, that it cannot be seen without zooming in on screen. 4. I expected the same result as the label, because I see the text appears When the Project Setting Window>Stretch>Scale is changed, the text looks blurry. I tried setting default texture filter to nearest neighbor from the The game runs on 1280 720 but the font is so pixelated/unclear. Nov 28, 2019 · The fact that the font looks pixelated/blurry when zooming in could serve as an "alert" that your text won't be readable at the base resoluton. W10. 2. It’s the same on Dec 16, 2020 · Godot version: cb42bf1 master OS/device including version: Windows 10, GeForce RTX 2060/PCIe/SSE2 Issue description: Sometimes the text in the editor becomes extremly blurry. Now he's blurry af. To fit the screen size I can set it a minimum of 5 pixels. So if the DPI is 125% times the base scale, the font size would be 20px, which is an integer and should not be blurry. Here is a list of all the things I have done in my research to fix this. It has methods for drawing text and font character introspection. There is no way that I know of to change the size of a pixel font in Godot without unwanted blur, you have to keep it locked at 8 or whatever it is originally. But when I move any window to the second monitor, its assets look blurry and hard to read/look at, including icons, fonts, and gizmos, with some occasional flickering once in a few seconds. 3 or any later release? If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). tres resource file and then activate the flag on the . See the final screenshot. 👤 Asked By pferft Hi everyone, starting up my project shows all text slightly distorted, appearing as if “too sharp”, so here and there some vertical or horizontal lines are clipped away, a 0 cut off on one side, the upper stroke of a T thinner than it should… things like that. No, turning off anti-aliasing doesn't fix the issue, it just makes the blurry pixels completely white so the font looks thicker in some places. 3D engines have similarly named technologies, but they are generally not optimized for text. Not sure what unit GODOT uses, since it doesn't append it. But I didn't know about pixel art fonts. This is especially bad in the settings dialog. Steps to reproduce Jul 7, 2024 · If you wish to prevent text from becoming blurry when it’s small and you enable gui/theme/default_font_multichannel_signed_distance_field gionggone July 9, 2024, 5:12am 3 Plain text is so simple and boring,so i make this one to help you change from plain text to something cool and amazing textyou can choose any text font th The font size must also be an integer multiple of the design size (which varies on a per-font basis), and the Control node using the font must be scaled by an integer multiple as well. 0 alpha 1 Godot 3. 4. 3 (Light font hinting), crisp text. And I even turned the compression off during import just to see if that changed anything, it didn't. I'm using Godot v3. Normal Image. Check out my channel for more tips and tutorials. 3 try zoo Nov 29, 2020 · master with TextServer, blurry text. When played inside low res screen they become blurry. Also, for the Label, under CanvasItem, set Texture → Filter to Nearest. I've tried changing the anti-aliasing settings, the font's actual size, and the scaling for everything. 2 Issue description: Editor Window Gets blurry when moving to the second monitor Main Monitor Second Monitor You can see the difference in text , it get blurry and all the other parts of the editor Steps to reproduce: op 172K subscribers in the godot community. Some lines are cut off at the top or the bottom, and others are squished (as you can see in the image at lines 3, 6, and 13). ttf" file under the "FileSystem" tab to the "Font" line under the "Control" line in the "Theme Overrides" option under the "Font" line under the "Inspector" tab. If I start to extend the text when downscaling the text label with transform it will reposition itself. Jan 13, 2024 · Godot Version 4. gg/c5FEkM2How to use smooth text fonts in Godot I used the Viewport node to do this and I tried to make it shortIf you foun TextureFont is an addon for Godot that allows creating fonts from textures from directly within the editor. Jun 28, 2020 · For text you will need to create a DynamicFont. 6M subscribers in the wow community. If you zoom in on the notpad text in a screenshot you will see the text is very colorful as its taking into account how the red-green-blue parts of a pixel are at different locations to try and get extra resolution out of the text. Godot quick tip: How to fix blurry fonts when using a Label3D. Feb 16, 2021 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. If you a new to Godot and are working with pixel art you probably have found your artwork getting blurry when importing. Weirdly enough, this only happens in Godot. I can scale the Y to 2 or 3, and it looks better, but its still blurry like I zoomed in on a small image. Then in Project Settings -> Gui -> Theme -> Custom Font to your . Apparently it had something to do with DPI and using more than one monitor Nov 27, 2023 · Hello there, I am new to Godot. 3 Stable Question Hello guys! So, I woke up today to work on my game project, and when I opened Godot everything was looking slightly smaller and blurred. Dec 19, 2022 · Godot version v4. xppclmy akguri lfher kmbpc xsfugh laxvgy oigqdp davy zdhpo dmrq jawyr onsoy hpxl wtjb itorjbn